3D experiment in procedural modelling & Vray materials. Modelled in 3DS Max using a simple geosphere, using pflow & thinkboxfrost with re-topo in Z Brush. Materials & Lighting using Vray and post work a combination of lightroom, photoshop and fusion.
Part of a continuing study of lighting in darker environments and practice using 3DS Max, Vray and Fusion. Titled after some colour and environment inspiration from The Rescuers Devils Bayou.